AI Insights · Timothy · July 2022
Top 5 Roguelike Games on Android in Slovakia: Q2 2022 Performance
Discover the performance trends of the top 5 Roguelike games on the Android platform in Slovakia during the second quarter of 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 Roguelike games on Android in Slovakia showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed breakdown of each game's performance, based on data from Sensor Tower.
Diablo Immortal
Following its release at the end of May, Diablo Immortal saw a significant surge in weekly revenue, peaking at approximately $11.8K in the first week of June. However, there was a declining trend, with revenue dipping to around $5.2K by the final week of June. Weekly downloads also showed a sharp decline from 4.9K in the first week to just 360 by the end of June. Active users followed a similar downward trajectory, starting at 5.6K in early June and dropping to 1.6K by the end of the month.
RAID: Shadow Legends
RAID: Shadow Legends experienced a steady weekly revenue, starting at around $7.5K at the end of May and gradually decreasing to approximately $4.4K by the end of June. Weekly downloads fluctuated slightly, peaking at 512 in the week of June 20 and settling at 449 by the end of the month. Active users saw minor variations, with a high of 2.7K in the week of June 20 and ending the quarter at 2.6K.
Archero
Archero's weekly revenue remained relatively stable, averaging around $300 to $400, with a peak of $493 in mid-June. Downloads saw a consistent downward trend, from 240 in late March to 102 by the end of June. Active users started at 3.2K in late March and gradually decreased to 2.3K by the end of June.
Idle Heroes
Idle Heroes showed a varied pattern in weekly revenue, peaking at $886 in mid-May before declining to $327 by the end of June. Downloads decreased from 176 in late March to 91 by the end of June. Active users remained fairly stable, averaging around 1.4K throughout the quarter.
Soul Knight
Soul Knight had a modest weekly revenue, peaking at $62 in late April and experiencing fluctuations, ending at $16 by the end of June. Downloads saw a significant increase from 133 in late March to 359 by the end of June. Active users also showed growth, rising from 2.2K in late March to 2.6K by the end of June.
For more detailed insights and data, visit Sensor Tower.